Sazarus is an "expanded" computer game made in Unity 3D that involves a procedurally-scrambled alphabet, "geo"-glyphed Martian terrain, pattern recognition, non-human protocol, choreographed interaction and physically-harnessed randomness. It has been assembled and re-assembled into installations in five actualizations so far - 0, I, II, III, IV.

Sazarus 0 was exhibited and performed at Yvonne Lambert Gallery, Berlin as part of Plural Melts (2.20.2016 - 3.5.2016).

Sazarus II was exhibited and performed at Voidoid Archive, Glasgow as part of Vaporents, curated by Dane Sutherland (6.25.2016 - 7.4.2016).





Sazarus 0 was exhibited and performed at Yvonne Lambert Gallery, Berlin as part of Plural Melts (2.20.2016 - 3.5.2016).



















Sazarus II was exhibited and performed at Voidoid Archive, Glasgow as part of Vaporents, curated by Dane Sutherland (6.25.2016 - 7.4.2016). Performers : Kornelia Remø Klokk, Dennis Reinmuller, Viktor Timofeev, Dane Sutherland.